- Radiant one abberation dnd skin#
- Radiant one abberation dnd plus#
- Radiant one abberation dnd free#
- Radiant one abberation dnd crack#
They hunt and forage in small groups, and eat nearly anything they kill. They live almost exclusively underground, only seldom joining to the surface. These creatures were formed from normal minotaurs warped by elemental energy wells thousands of years ago. This subterranean offshoot of the minotaur species only further exemplifies their power and cruelty. All spaces of nonmagical, unworked earth and stone within 60 feet of the minotaur become difficult terrain for 1 minute for all creatures other than the minotaur. The minotaur causes the ground around it to warp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed 5 feet away from the minotaur. The minotaur makes three attacks: two with its greathammer and one with its gore. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
![radiant one abberation dnd radiant one abberation dnd](https://64.media.tumblr.com/e4cf221c5bc2d51871f2d2ee066ab842/tumblr_o72wu7k4dE1v8g2f2o1_1280.png)
The minotaur can perfectly recall any path it has traveled. While doing so, the minotaur doesn’t disturb the materials it moves through. The minotaur can burrow through nonmagical, unworked earth and stone. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.Įarth Glide. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Senses darkvision 90 ft., tremorsense 120 ft., passive Perception 13Ĭharge. thirdtofifth CR 7 thirdtofifth giant d&d 5e dnd 5e dnd 3.5 d&d 3.5 dnd d&d dungeons and dragons d&d monster d&d homebrew I will put monsters from Wizards of the Coast products for 3rd edition as my priority, though I have been trying to convert some Pathfinder monsters as well. I will try to release as many as I can soon. I have gotten to many requests, many are works in progress and are completed but simply need workshopping before release.
Radiant one abberation dnd free#
If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. Crystalline trolls stand around eleven feet tall and weigh about 600 pounds.
Radiant one abberation dnd skin#
The glassy material that composes their skin has little worth, but an intact crystalline troll corpse could likely fetch quite a price as a curiosity. Any other wounds are quickly repaired by rapidly-growing crystal.
Radiant one abberation dnd crack#
In combat, they target spellcasters and those wielding blunt weapons first, a crack in their crystal flesh their greatest weakness. Living in the mountains, they often lead a solitary existence, though some gather in gangs of three to five to raid caravans. Their origin is unknown to all but the oldest sages. These strange creatures glitter in the bio luminescence of the deepest caves.
Radiant one abberation dnd plus#
Hit: 13 (2d8+4) slashing damage plus 13 (3d8) slashing damage if the troll has already hit the target with a claw attack this turn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The troll makes three attacks: one with its bite and two with its claws.īite. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate. If the troll takes bludgeoning or thunder damage, this trait doesn’t function at the start of the troll’s next turn. The troll regains 10 hit points at the start of its turn. The troll has advantage on Wisdom (Perception) checks that rely on smell. dnd dnd 5e d&d d&d monster d&d homebrew d&d 3.5 thirdtofifth CR 7 dnd 3.5 dungeons and dragons thirdtofifth aberration If you have a favorite monster from D&D 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. They stand about 6 feet tall and weigh nearly 400 pounds, with a bloated stomach and featureless head. One creature the leechwalker is grappling loses 45 (10d8) hit points due to blood loss.Ī horrifying creature whose body appears to be composed of thousands of leeches, leechwalkers lurk in marshes and damp caves, driven by their constant thirst for blood. The leechwalker can have up to two creature grappled at a time.īlood Drain. Hit: 13 (2d8+4) slashing damage and the target is grappled (escape DC 14). The leechwalker uses Blood Drain on a creature it is grappling. Str 18, Dex 11, Con 16, Int 3, Wis 13, Cha 7ĭamage Resistances bludgeoning, piercing, poisonĬondition Immunities blinded, charmed, frightened, paralyzed, petrified, stunned